


View the introductory video as a class, or in individual groups, then review the challenge task for the unit TopicsĪ typical plan for an Introduction to Programming chapter is:ġ. Robot Virtual World extension activities that are designed to significantly enhance student’s programming opportunities allowing them to program robots underwater, on an island, or in an outer space environment using the same commands that they use to program their VEX IQ physical robot.The Unit Challenge based on the original robot’s problem, for students to solve in teams as an exercise and demonstration of their mastery of the concept.Semi-open-ended Mini-Challenges which ask students to use the skill they have just learned to solve a relevant small portion of the final unit challenge.Semi-guided “Try It!” exploration activities that expose additional uses for and variants on each robot behavior.

Built-in questions that give students instant feedback on whether they understood each step correctly, to aid in reflection and self-pacing.Loops) by building simple programs that progress toward the end of unit programming challenge Step-by-step guided video instruction that introduces key lesson concepts (e.g.A VEX IQ – scale version of the problem to solve with a VEX IQ robot.An explanation of robots solve problems.An introduction to a real-world robot and the context in which it operates.Additionally, there is a huge amount of support for teachers competing in Robotics Competitions for the first time included in the teacher’s guide.Įach project comprises a self-contained instructional unit in the sequence, and provides students with: The curriculum consists of three chapters (Basic Movement, Sensors, and Program Flow) and each chapter is broken into units that teach key robotics and programming concepts. The Introduction to Programming with VEX IQ (ROBOTC Graphical) Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics context.
