

In this game, they as appear as obstacles on the Hill Top track in gameplay, where they shift back-and-forth if a racer collides with a Moto Bug, they will spin out of control and lose Rings. In Sonic Drift 2, the Moto Bugs are referred to as Motora. Some Moto Bugs actually remained in their older design when encountered during the war. They also wore what appeared to be a visor with a red lens and antennas, and their wheels were being held in place by white discs with blue rims. They also had blue rims that went around the back of their necks, and black faces with red eyes. In addition to their backs becoming bright-gray (although their spot markings remained), they had small blue exhaust pipes and small faces. The Moto Bugs that later debuted during the Lost Hex incident returned to the original ones' design, but with brighter faces, normal-looking cyan eyes and two black spots on their backs.ĭuring the War to Take Back the Planet, the Moto Bugs received a more militaristic design. The Moto Bugs that later appeared during the Wisp incident and the Time Eater incident were much like the original Moto Bugs, but with black spots on their backs instead of vents and menacing cyan eyes. The Moto Bugs that appeared during the first part of the Death Egg mk.II incident were more mechanical in design and had longer claws. They also have short arms with yellow forearms and a single claw at the tip. A small engine with an exhaust pipe on both sides of their rear propels their wheels across the ground. Their source of locomotion is reliant on the simple wheel mechanism located in their undercarriages. They also have cartoony black eyes, two white mandibles, and thick yellow antennae. The classic Moto Bugs have round red body armor with vents covering their backs and blue faces which come together with their bodies in an almost spherical shape. The Moto Bugs resemble robotic versions of the typical ladybug, but much larger. 2.13 Mario & Sonic at the Rio 2016 Olympic Games.Base Layer is Green, Layer A is Red, and Layer B is Blue. NOTE: Sonic always collides with the base layer, but can switch between Layer A and Layer B by using the Layer Trigger tiles. Layers Icon - Switch what layer you're editing (Base Layer, Layer A, or Layer B.

= Key or Theme Icon - Switch to the next Theme Robotnik Monitor or Shift Key - Reset stage Standard Sonic controls, using Arrow keys and Zīlue Sphere or Enter Key - Toggle between Editor and Gameplay THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP.
