

It falls victim to the same power issues that people have with the show. On top of that, the game will not allow you to approach a story mission under-leveled.

You might fly around for 45 minutes, fight 10 packs of robots and get 40k experience and a thousand orbs, then do one single main story fight and earn a million experience and several thousand orbs. The experience and the orbs it grants you mean nothing when compared to the experience and orbs you get from simply playing the game. Now, this SOUNDS like a great idea, but in practice, it ends up being almost entirely useless. While exploring the semi-open world, you will run into roving packs of generic robot enemies that you can fight for experience and orbs, which are what you use to purchase new moves and abilities for the Z Fighters. While the main story will absolutely blow you away, the rest is boring and quite frankly ends up being a chore when you get into the later hours of this already pretty long game.
The end result is my biggest complaint with Kakarot. Sure, there are side characters and side stories in the show but not much that can effectively make the jump to a video game. That is a ton of content, and filler episodes aside, (looking at you Spirit Bomb), there is a lot to try and translate into a game, but not a lot of source material fit to populate an open world RPG game. I was a little skeptical at first when they were announcing the more open world, RPG aspects, but that did not temper my interest.ĭragon Ball Z: Kakarot spans the entire original Dragon Ball Z saga, from the Saiyan Invasion to the battle against Majin Buu, which is a LOT of ground to cover. So when Dragon Ball Z: Kakarot was announced I was ecstatic.

I grew up watching the Anime, I own all of Dragon Ball, Dragon Ball Z, Dragon Ball GT and Dragon Ball Super on DVD/Blu-ray, I have all of the movies, I have played all of the games, I force Dragon Ball on my poor children, all of it. I have been a Dragon Ball Z fan for pretty much my entire life.
